Why Stunlock Should Focus on New Champions Instead

A few days ago, someone told me that they were more excited to see what new characters would be introduced to Battlerite rather than seeing all of the characters from Bloodline Champions ported over. They then asked me what I thought.

It kind of caught me off guard — and I realized that I’d rather see brand new champions from this point on instead of having more champions ported over.

It’s weird because we recently talked about our favorite BLC champions and champions we don’t want to see in Battlerite. But the more I think about it, the more I’m convinced that these are the wrong questions to ask.

Consider this quote from a recent interview with Johan Ilves:

What’s been difficult with the work on Battlerite was not getting too limited by its predecessor, Bloodline Champions. That’s also why we chose to go from making Bloodline Champions 2 to Battlerite — we needed the freedom of creating a new experience to have fun developing this game.

For me, the main idea here is that Battlerite is a separate game from Bloodline Champions, and I think an important aspect of that is forging a new identity for the game instead of always being seen as a sequel. It’s NOT a sequel. Just a spiritual successor.

And in this sense, I think it will actually be detrimental to Battlerite to keep porting champions over from Bloodline Champions. There’s nothing wrong with having a few crossovers — the world and the lore are still the same — but Stunlock really needs to start breaking away.

For example, when a champion like Bakko or Lucie is revealed, people immediately compare them to Vanguard and Alchemist. It forces Battlerite to be judged by how it stands relative to Bloodline Champions when perhaps it would be better if we started judging Battlerite on its own individual merits.

Battlerite needs to be its own game but that can’t happen if it keeps basing content on its predecessor. Every instance of “ported content” causes players to look back at Bloodline Champions instead of forward to Battlerite’s future.

Here’s the problem with Battlerite forever sitting in shadows of Bloodline Champions: outside of the game’s hardcore fanbase, BLC is actually considered to be a failure. So many players tried it, hated it, and never came back.

That kind of experience leaves a sour taste in the mouth — and anything associated with that experience will be tainted by that sour taste. If Battlerite is viewed as BLC 2.0 by outsiders, many of them won’t even give the game a chance. And what could be more of a dead giveaway that this game is BLC 2.0 than it having the same roster?


Which also introduces another problem: the idea that Battlerite is nothing more than BLC Lite.

I think a lot of players — at least the ones currently following the hype — already have this mindset. Because of the reduced number of abilities, every champion that’s ported from Bloodline Champions to Battlerite must be dumbed down or reworked. Combined with the shift to 2v2, it’s easy to see why people might see Battlerite as BLC Lite.

But according to the quote by Ilves above, it seems like Stunlock wants Battlerite to be seen as a different game altogether.

Imagine if the eight currently revealed champions were all brand new and had absolutely no connection to the roster in Bloodline Champions. Would there have been as much backlash from hardcore fans? Probably not! It would’ve been much easier to distinguish Battlerite as a new and separate game.

I don’t think it’s too late for Stunlock to take that route. There are currently eight ported champions plus Psychopomp and a mysterious tenth. Keep those. Now start adding brand new champions with unique themes and never before seen ability sets. It’s time for Battlerite to start building its own identity.

Look, I love the Bloodline Champions roster as much as the next player. I’ll be sad if Inhibitor, Stormcaller, and Blood Priest aren’t ported over. But for the sake of the game’s potential for success, I think it’s a sacrifice worth making. Stunlock designed some awesome champions in the past and I trust them to design many more that are just as unique and fun.

What do you think? Am I making any sense here or have I gone completely off the rails? Maybe none of this really matters in the long run. Or maybe it does. I want to hear what you think! Feel free to share down below.


He is the lead writer at Battlecrank. You can find him on the Battlecrank Discord.

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12 Comments on "Why Stunlock Should Focus on New Champions Instead"

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I haven’t actually thought about that. Currently I (including a lot people around me) are just happy that there is somethhing going on at least. It’s quite hard to judge the porting of all champions in both ways but we might have to wait. Only time will tell.

As this Site has already been posted by Battlerite itself via Facebook/Twitter I think they are always going to have a close eye to what the people are discussing about. Further on I hope they will keep on taking advice from the fanbase.


I kinda like the idea of making new champions, but not instead of the old ones! For example it would be a major turn off if pomp wouldn’t be in the game since i loved her playstyle from the beggining and invested alot of time in her (and yes i know pomp will be in and she is named Poloma) this is just an example, so people who invested alot in old bloodlines which havent been released yet in battlerite should get them imo.


I think it doesn’t really matter though. How many people tried out BLC? How many new players came to gaming and PVP-oriented games since that? The only people that could have some problems with reused BLC-Bloodlines is players that played BLC. And frankly that were not that many. And developing completely new characters and mechanics for games is quite hard stuff. It’s also time and resource consuming. For that matter I don’t mind old Bloodlines being scrapped, tuned and reused as long as they actually provide a constant stream of new characters to play with. A stagnation to new content (mainly characters) is quite taxing on the long run.

My advice would be to reuse old ones until there are no old ones left. And in parallel to that create and flesh out completely new ones. Experiment with them, scrap them again, use new themes and kinks and then push live well balanced and thought through new champs for the arena brawl. BLC is a resource not a cock block.


I’d have no problem if they just re-worked the start-roster from BLC into Battlerite; and continued from there- Focusing more on the gameplay and fun-factors than creating new characters.

Feeling that BLC-lite feeling unfortunately. When we finally get the game in our hands I guess it’ll show pretty quickly if it lives up to the expectations.

I prefer abilities with a twist, like Spearmaster’s 3x Spear slash or Alch’s 3x toxic dart. I’d wish there was more ways to implent that kinda stuff. Common ability with a skillfactor that makes it more interesting.

And makes professionals “shine” pulling of those “combos” which makes all the difference for the game, without increasing the number of buttons needed to push.

Can’t just beta drop by soon, please!


I generally don’t disagree with your points, but even so I think SLS is doing the right thing by porting over the already existing characters for two reasons.

First, using already existing templates reduces costs enormously. They don’t need nearly as much time. A small studio like SLS has to do anything it can to create a viable game that doesn’t explode their budget, without taking too long. Using what’s already there is a very good way to do so. That’s my bigger reason.

And here is my smaller, but perhaps no less important one: The players are already familiar with the champions, so they can get a feel for how different the game is going to be (once they figure out that they’re only focusing on the bad stuff, not also the good).

I personally think that the best practice would be to start with an initial roster of maybe 10 or 12 champions taken from the previous roster, then to create some variety by mixing in completely new champions while porting over the old roster.