The latest champion to enter the arena was revealed the other day and is scheduled to arrive on January 17. Today, however, Battlerite music composer TuvaMigova gave us a sneak peak streaming some gameplay with Zander, allowing us to see his abilities in more detail.
Here is the full list of Zander’s abilities:
|Ability name||Bind||Description||Cast time||Cool down||Notes|
|Trick Shot||LMB||Throw two magical cards. Each card deals 6 damage to enemies, heals 5 health on allies, and heals you for 2 health on hit. Applies Hearts upon allies hit.
Hearts – Reduces damage taken by 15% for 4s.
|0.35s||0.45s||6% energy gain|
|Grand Conjuration||RMB||A heavy projectile that deals 28 damage and pierces enemies. Inflicts Arcane Catalyst on targets hit.
Arcane Catalyst – Target takes 13% more damage for 3s.
|1s||6s||40% damage reduction per hit
10% energy gain
|Spotlight||EX RMB||Enlighten target location, healing allies for 28 health over 2s and removing any negative effects on impact.||0.15s||6s||0.55s impact delay|
|Mirror Image||Space||Turn immaterial and dash in target direction, leaving an Illusion where you stood.
Illusion – A supplicate that copies your Trick Shot casts, throwing a single card. Illusions can not be interrupted and gain no energy.
|0.1s||9s||0.7s air time
30 Illusion health
|Mind Game||EX Space||Turn immaterial and send an Illusion in target direction. Upon its arrival, it deals 12 damage and inflicts Arcane Catalyst to nearby enemies.||0.1s||9s|
|Portal||Q||Place a portal at target location that teleports allies one at a time, removing them from the fight for 1.5s before reappearing at a target destination of their choice. Teleporting an Illusion increases its duration by 1s and grants you the ability to recast Portal to pick its target destination.||0.1s||11s||4s duration
4s recast duration
|Sheep Trick||E||Turn enemies inside target area into harmless creatures, rendering them unable to use any abilities for 2.5s. If the target takes 20 damage, the effect is broken.||0.3s||9s||6% energy gain
0.8s impact delay
|Rabbit Form||R||Turn into a rabbit to increase movement speed by 80% and remove any movement impairing effects. Knocks away nearby enemies.||0.1s||15s||2s duration|
|The Prestige||F||Conjure a Grand Illusion at target position.
Grand Illusion – Copies your Trick Shot and Grand Conjuration casts. The illusion will also assist you in performing Sheep Trick, increasing its radius by 25%.
|0.4s||1s||50 Illusion health
And here are his battlerites:
|Heart Restoration||Support||Hearts restores 6 health over the duration.||LMB|
|Ace Up the Sleeve||Offense||Travelling through a portal resets the cooldown of Grand Conjuration.||RMB|
|Arcane Conductor||Mixed||Increases the duration of Arcane Catalyst by 1s and damage taken by 7%.||RMB|
|Arcane Shenanigans||Utility||Allows Grand Conjuration to bounce once upon wall hit and increases its max range by 10%. Can still only hit once per enemy.||RMB|
|Phantasmagoria||Mixed||Increase the health of Mirror Image illusions by 10 and duration by 1s.||Space|
|Poof!||Offense||Your Illusions explode at the end of their duration, dealing 12 damage and inflicting a 0.5s Stun to nearby enemies. Grand Illusion explosions are bigger, deal 20 damage and inflicts a 1s Stun.||Space|
|Stacked Deck||Utility||Your first Trick Shot after using Mirror Image includes an additional card for both you and your illusion.||Space|
|Around the World||Mobility||Increases the teleport range of Portal by 20%.||Q|
|Late to the Show||Mobility||Teleporting yourself or an ally with Portal grants target a 50% Fading Haste for 2s.||Q|
|Showdown||Support||Grants self or allies travelling through your Portal a shield that absorbs up to 12 damage for 3s.||Q|
|Lasting Form||Control||Sheep Trick consumes Arcane Catalyst to extend its duration by 1.2s.||E|
|Lead Astray||Offense||Sheep Trick inflicts Arcane Catalyst on targets hit.||E|
|Transformation Sickness||Control||Decreases enemy movement speed by 15% during Sheep Trick.||E|
|Bunny Hop||Survival||Recast Rabbit Form to dash forward, knocking back yourself and target enemy upon hit, interrupting any ability being cast. Inflicts a 1.2s Stun if enemy is knocked into a wall.||R|
|Three of a Kind||Utility||Grand Illusion receives a 3s shield when conjured, absorbing up to 20 damage and throws one extra card when copying Trick Shot.||F|