The First Real Skill Every Player Needs to Learn

There are a LOT of so-called “skills” that a newbie needs to learn in a game like Battlerite. Just to name a few: aiming, positioning, cooldown management, target selection, rune control, ability combos, nuances of game systems, etc.

And that’s just speaking in the abstract. Each of those categories actually has several different sub-skills that need to be practiced and mastered on their own — a good example of that is the basic skill of spamming M1.

Remember the most fundamental concept in Battlerite? Abilities have no mana cost so the main thing you have to worry about is each ability’s cooldown (ignore EX and ultimate abilities for now). This game lives and dies on your understanding of that.

You might have noticed that every champion has a unique ability in the first slot — an ability that isn’t beholden to a long cooldown time like most other abilities are. I’m, of course, talking about M1 abilities, which usually have cooldown times under 1s and thus fulfill the role of an “auto-attack” ability.

Allow me to repeat for emphasis: your M1 ability is your primary form of attack! It’s not a difficult concept to grasp, but it’s crucial that you do.


The M1 ability is the only ability in your kit, no matter which champion you’re playing, that you can cast over and over again without any breaks or consequences. It’s literally spammable, and you can even move while casting it. This is HUGE but it usually takes a while for newbies to understand just how huge it is.

Most abilities in Battlerite have a cooldown time between 6 and 12 seconds. We already learned that defensive abilities should never be wasted, so best practice is to save them as a way of getting out of trouble. Offensive abilities, on the other hand, are usually always on cooldown because you want to get full value out of them (and the only way to do that is to use them often).

Between your offensive abilities always being on cooldown and your defensive abilities always being reserved for emergencies, that’s a lot of time where you don’t have any abilities to cast. That’s when the M1 ability comes in.

The M1 ability serves a lot of purposes — and we’ll cover them in future posts — but its most basic function is to be a “filler” action when you don’t have any others abilities to cast.

If you’re a veteran and you’ve gotten this far, you’re probably rolling your eyes at how obvious all of this sounds — and that’s okay because this post isn’t meant for you. It’s meant for brand new players. The concept of “spam your M1” is pretty much the 2+2=4 of Battlerite, but everyone needs to start somewhere. You’d be surprised how many first timers actually run around doing nothing and neglect their M1s.

Drill this into your brain: M1 spam is good. Any time you have “nothing to do” (whether because your abilities are on cooldown or you’re saving them for a specific reason) you should be looking to M1 your opponent.


That being said, it’s important that we address the obvious difference between melee and ranged M1s. With a champion like Ashka or Jade, M1 spam is pretty straightforward. With Croak or Bakko, however, it isn’t as straightforward because you need to close the gap between you and your enemy before you can use M1. There’s no value to throwing an M1 if you aren’t in range, after all.

So in that sense, it can be somewhat harder to play melee characters, especially those that don’t have reliable gap-closer abilities that aren’t also outs, such as Shifu’s Javelin or Freya’s Electric Shield. As such, M1 spam is easier to put into practice as a ranged champion, but it’s still important for melee champions too.

So here’s the main point: the M1 ability should be one of your main sources of DPS, even on melee or healer champions. If you’re in range and have nothing else, use it! Most of the time there’s no downside to spamming M1s (exceptions exist for Lucie and Sirius, for example).

Even if you’re the worst player in the game, you can throw a bunch of M1s and still expect to land a good chunk of them, which means damage dealt. Yet more so than that, even if you miss all of your M1s, you’re still putting pressure on the enemy and forcing them to dodge, which could open up an opportunity for you to unleash your other abilities.

So don’t hesitate to use your M1. Spam it like your life depends on it. Your life does depend on it, at least when you’re a newbie who’s still learning the ropes. This concept will be explored in more depth in later articles.


He is the lead writer at Battlecrank. You can find him on the Battlecrank Discord.

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7 Comments on "The First Real Skill Every Player Needs to Learn"

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“you can even move while casting it”

Even on ranged characters, or just melee?


This is so true that with my friends we renamed the game “M1 Champions” for a while :p


DO NOT drill this in your brain. For now 8 champions have counter attacks you really don’t want to proc, there are reflects, casting still slows you and makes it easier to hit a delayed AoE, spamming also makes it easy to proc spellblock effects vs. the spammer, you might break your team mate’s CC, etc. …

Everything is situational in this game. You have to learn when to use things. There’s no always do this or that. Putting pressure on someone who’s used his outs can be very effective. However, seeing someone blow counters and spellblocks while casting nothing is what makes it possible in the first place.

I agree that people should remember that M1 is always an option, but not that it is always a good one.