Dev Insight #1: Battlerite CamCrew and Odeum Video Exports

Remember when Liz said that Dev Blogs would likely continue in another form, released on a tentative schedule of once or twice per month? Today we get our first helping of it. Called Dev Insights, it seems that this new blog post series aims to give us a peek at what’s happening behind the scenes.

In this first post, Mockarutan explains how Battlerite CamCrew (previously known as Battlerite VR) came to be, what Stunlock hopes to accomplish with it, and what it can do even in its current “experimental” state. He even uploaded a demostration video:

At the very bottom, Mockarutan casually confirms that exporting Odeum replays to video is actively being developed, though it’s unclear how long we’ll have to wait for it to actually get released:

Finally, one note on the video encoder; a lot of people have requested this feature, to be able to export your replays to video. So I can confirm that it is something we have been working on for a while. It still has some issues, some that is out of our control, but rest assured — as soon as we have this feature running smoothly we will let you render all you replays to video.

Read the full Dev Insight post.


He is the lead writer at Battlecrank. You can find him on the Battlecrank Discord.

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2 Comments on "Dev Insight #1: Battlerite CamCrew and Odeum Video Exports"

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Anthony Stabile
Anthony Stabile

As an Oculus Rift owner, I would very much like to play with this.