Battlerekt Season 2 Opener Recap, Interview With Teldo

Posted by Soundboy 4 comments

The Battlerekt series started 2017 off right with its first 3v3 tournament of the year on Saturday. Coming hot on the heels of their first invitational tournament in December, this one proved to be no less of a nail-biter, with a bevy of quality matches to welcome faithful watchers back into the fold after the holiday break.

Europe: Clash of Titans

The EU region continues to look stacked, and this week’s Battlerekt bracket was no exception. The open was a bloodbath from start to finish, with top tier teams battling it out from the first round on.

Bruce Lee, the top ranked team in the first season, found themselves eliminated in round one by the tenacious Project Horizon in a hard-fought best-of-three. By the time the grand finals rolled around, however, Horizon found themselves eliminated, leaving TelRoskMi and MyCon Prepare to Die to battle it out for the top prize. Rated second and third respectively last season, and with TelRoskMi coming off of a victory in last month’s invitational, the match promised and delivered a tightly contested fight. But at the end of the day, TelRoskMi came out on top with a two-round victory.

The key to TelRoskMi’s success seemed to be their well-roundedness. They’ve been playing the same comp for a long time now — Teldo on Croak, Verosk on Jade, and Mini on Lucie — and that consistency paid off in spades. Teldo’s Croak continued to be a monster: his ability to set up burst combos and disrupt the enemy’s backline dictated the pace of his squad’s play. Verosk’s synergy with his long-time partner was clear to see, and adding his clutch Smoke Veils and next-level Snipe-cancels to the mix, he was the perfect DPS anchor for the team. And Lucie expert Mini gave his teammates all the room in the world to execute their master plan with his strategic positioning and perfectly time Injections and Clarity-Goos. There’s a reason this squad is one of the most popular teams right now.

Final Score: TelRoskMi 2 (5–4, 5–2), MyCon Prepare to Die 0

Interview With Teldo

We caught up with Teldo after the dust settled to get some insight into his team’s success and the future of the Battlerite scene at large.

Congratulations on your victory! You’ve won two Battlerekt tournaments in a row now. Do you see yourselves as the top 3v3 team in EU right now or is that still disputed? Who do you see as your major competition?

Teldo I’d say that we’re one of the top teams in Europe, but there’s strong contenders like Bruce Lee and MyCon Prepare to Die giving us a hard time.

Your team has been playing together for a while. Are there significant advantages to playing with the same teammates for an extended period? What areas do you think that consistency helps the most?

Teldo Picking the right team is very difficult, but I believe that sticking with the same players is very beneficial to the success of the team. Games like Battlerite are very mechanical and you can outplay your opponents on an individual level, but ultimately team play and synergy outshines strong individual play. Having both is of course a plus.

I believe it’s important to become friends with your teammates, have similar levels of motivation when it comes to improving through practice and most importantly you have to enjoy playing with them if you want to build a successful team.

Recently TelRoskMi has stuck with the same champion picks for the most part. What makes the Croak/Jade/Lucie composition so magical for you guys? Do you have the potential to switch up your comp or do you value your comfort picks over match-up advantage?

Teldo Battlerite is still in it’s infancy when it comes to the competitive scene. That’s why I believe it’s currently most important to focus on 1–2 picks that work well for you and build a composition with your team that makes sense around that. Verosk and I had great success in 2v2 with Jade/Croak already and when we met Mini it felt only natural to try and play all of our mains in a composition.

Jade/Croak/Lucie reminds me a lot of RMP (Rogue/Mage/Priest) in World of Warcraft, which was this one comp that seemed viable throughout all the years of balance changes when played properly, simply due to their high synergy [with] each other. I see our current composition the same way. If you play it with a coordinated team you can do some pretty awesome things. We have played around with the idea of trying out other comps, but haven’t found anything we really feel too comfortable with yet.

If it ain’t broke, why fix it? How about you personally? Do you have history with competitive games? Have you played at a high level in any other titles, and how do you feel Battlerite compares to them in terms of esports potential?

Teldo I have played at a high level in many games (WoW, BLC, LoL, GW2, Overwatch, etc.) before Battlerite, but mostly as a solo player. I just have never really found the right players to build teams with, that I’d feel comfortable with in the long run or I simply lacked the motivation to put in the time practicing non-stop with some teams.

The only exception was Guild Wars 2 where I played with the same players for over a year. It was my first time playing to such a serious extent with a team and it was an incredible experience. Over the months of practice you could really tell how the synergy kept improving and it felt kinda scary how well the flow of information in communications improved. At times it felt almost as if you could see the game through your team’s eyes.

As for potential for Battlerite? I think if the game succeeds for the average player and manages to build a high player base, it would almost naturally do well in esports as well. It’s very easy to understand and has some butt-clenching, intense moments on a regular basis. I personally adore watching Battlerite.

There’s been some concern about a lack of depth in Battlerite at the highest level. Do you share that worry or do you think the game is on the right track? Any ideas of what SLS could do to up the complexity of the game for top players?

Teldo I understand where a lot of the concerns are coming from, since Battlerite is not as mechanical as its predecessor BLC. However I believe with a shift from mechanical skill, you automatically have to excel in other aspects of the game to do well, such as smarter positioning, better usage of your resources, and most importantly, team-play.

Battlerite is by no means a shallow game and there’s tons of things you can improve on. It takes a really long time to reach the highest levels with a single champion already. I still feel like I can improve a lot with my Croak, which is why I haven’t started investing too much time into learning other champions yet.

However there is one thing that is important to point out and I do believe it sums up a lot of the concerns that people have had with the depth of Battlerite: the 2v2 bracket is not really made for competitive play. 2v2 is very match-up dependent and can often times feel unfair to play. On top of that a lot of the matches turn into micro 1v1s, making them feel somewhat telegraphed since abilities are being used in similar orders over and over again.

On the other hand, 3v3 offers you a lot more options for team compositions and having two teammates makes it easier to compensate for some of the weaknesses of individual characters, making it ultimately more about better teamplay. Besides that, the game doesn’t just turn into smaller duels, which makes things feel more chaotic. An amount of chaos is necessary to make the game feel more intriguing to play and have a better variety of possible outcomes.

I think SLS has been doing the right things so far. As much as I dislike it… the one thing this title needs is time. It needs time to implement more content like champions, better Battlerite choices, maps, game modes, etc. to make the game grow and feel more fun to play. The same goes for its community and competitive scene. These things need time to grow and cannot be forced.

Fortunately we are on the right track when it comes to building a healthy competitive scene with weekly tournaments being hosted. So I’d like to express my gratitude for what Battlerekt and other tournament organizers are doing right now. They are helping to keep the game interesting for both competitive players and the average viewers.

Where can your fans look to find more of your content and keep tabs on your future competitive endeavors?

Teldo You can follow us either through @miniminidota or @Teldoo on Twitter and from there you can find our other social media if you want to. Verosk does not know what social media is, so you can’t find him anywhere.

Thanks to Teldo for his time and insight, and best of luck in future competitions!

North America: A Dynasty Upheld

The NA scene finds itself in a state of upheaval in the new year. With top teams dissolving and some of the biggest names forming new squads with relative unknowns, it’s hard to know exactly where the struggle for supremacy will fall in the coming weeks — with the exception of the very highest level.

Out of the ashes of most of the top NA teams, top-ranked Legendary continues its rise unabated and they’ve proven their dominance once again in this week’s Battlerekt bracket by taking Team RMS (Rank 3 in Season 1) out in a decisive 2–0 victory.

There are no big surprises in this squad. Long-time Legendary teammates Arakune and Ninjas look as coordinated and bloodthirsty as ever on their patented Shifu/Sirius duo. And a few weeks into his addition to the team, Averse continues to earn his title as the best player in NA, dominating the ranged game with his Taya and Jumong play. The team’s strategy seems focused around enabling Averse to enact his 1v1 dominance with massive damage totals. Since the roster swap, Arakune has shifted his focus slightly from damage to disruption and CC, and Ninjas continues to impress with curious strategic decisions, such as his non-standard Sunbath battlerite pick. This is the team that currently holds a grip over the rest of the North American crowd.

Though there’s plenty of individual talent in the region still looking for a roster to call home, it’s hard to foresee anyone toppling Legendary’s reign in the near future if they continue to play with such assurance. One thing’s for sure: aggression is the name of the meta in NA.

What’s Coming Up

For those of you hungry for more, there’s plenty of Battlerekt action coming up in the month ahead. Tune into the Battlerekt Twitch Stream every Saturday for more excellent 3v3 matches: 7:00PM CET for the EU bracket and 2:00 PM PST for the NA bracket. With a $300 prize pool and Demonic Steeds on the line, the competition is only going to get more intense! And as always, keep an eye on Battlecrank for more insights and interviews.

Written by Soundboy

What can be said about Soundboy that hasn't already been said time and time again? Handsome man. Mediocre player. Strangely obsessed with Lucie. Hit him up on Discord at Soundboy#7945 to let him know what a stud/scrub/creep he is.

Discuss This Article

avatar
Sort by:   newest | oldest | most voted
Member
8 days 21 hours ago

Curious again, what were some of the more popular 3v3 or 2v2 comps played by the teams that did well? I know the winning team comps were discussed; meant their opponents.

Aside from TelRoskMi’s Jade/Croak/Lucie or Shifu+Sirius/+Taya. It feels like a decent combination of teams are viable, no? Thanks!

wpDiscuz